Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Monday, 2 October 2017

GameHut Channel on Youtube Offers Wealth of Info on SEGA Genesis Game Programming

This is just a very quick shout out to a Youtube channel I discovered today that has some excellent videos from a former Travellers Tales (now Tt Games) employee. Calling himself GameHut, I was drawn to his videos after watching how they cut Sonic 3-D Blast into two pieces so that it could be downloaded from SEGA's early internet service Seganet onto a Genesis. Then, straight after, I saw another video explaining how wiggling the full Sonic 3-D cartridge on a live console activated the level select, thanks to some ingenius debugging code.

The beauty of the videos is, even though it jumps into the deep end of code in some places, he explains everything in a way just about anyone who has turned a computer on can understand.

Even though it is at a much lower level than what I am learning at the moment, it was still interesting to see what is actually being done at a lower level. Also, thanks to this video explaining how 3-D was achieved on a beta Toy Story 3-D stage, I now have a much better understanding of how they created the illusion of 3-D on a Genesis (as well as how games like Wolfenstein achieve this).


EDIT: Posted wrong Toy Story video (although it's still very interesting, so I'll leave the wrong link up still underneath this)


Sunday, 24 September 2017

Python App 2: Adding a Magic and Game Over System

I have continued bulldozing through the course today, and my silly text RPG now has a magic system as well as a way to get a "Game Over". The application now starts straight into an enemy battle, and the played character has a limited amount of HP/MP, along with the enemy having a limited amount of HP. The application ends when either the player's hp or the enemy's hp reaches 0.



The biggest problem I'm finding is the same thing I bump into learning programming in the past: The further I go into it, the less in control I feel of the code and understanding what it does. All I have been doing mostly is copying almost verbatim the instructors code- although I do seem quick at finding typo errors when it doesn't run properly. I have also made my own changes to the program, such as making the text detailing enemy and player hp/mp stand out more, and giving different colours to the instructor (so text involving magic or MP are universally blue, for example).

I suppose these are the bugbears of learning anything unfamiliar. The thing is I know each of the systems individually and how and why they work. It's just, as a whole, I would have difficulty tracking down how or why a certain part of the code does a certain thing, without spending 30 seconds or so reading through it and remembering what each part of the code does. Still, the fact I can make little changes that work out how I want them to shows I must understand what I am coding on some level?

As usual, the code is available for study at: https://github.com/GlitchWalker/Python-RPG/

Friday, 25 August 2017

Glitch Walking MGSV; modding, hacks... and Lisa Decoy from PT!

Firstly, shoutouts to TinManTex and Lakitouille for creating some brilliant mods and experiences for MGSV.

I basically spent most of last night playing with Lakitouille's frightening and brilliant Lisa Decoy mod, putting her in spots like the Afghanistan Abandoned Village and Central Africa's Industrial area..

You can watch the streams on my Youtube Channel, or right here:


and:


Wednesday, 12 March 2014

Metal Gear Solid: Ground Zeroes and why it is more than just a game

Now with Hollywood bad-ass Kiefer Sutherland at the helm as main protagonist Big Boss, you might be forgiven for assuming this "thinking man's" stealth/action game was going in the same direction of his world wide hit 24 (also, coincidentally, out this year).

From the first hints of this game, however, there were already glimmers that this would not be your typical all-American action game. "Nerd alert! Who would play video games that isn't under 12 years old!" You might think. But please, I invite you to read on.

For a start, it is made in Japan. And the opening shots of the very first trailer depicted the high-security military prison "Camp Omega"... A very clear nod to the real-world prison at Guantanamo Bay "Camp X-Ray". Where a child soldier is being held, having been apparently interrogated and tortured. And also where a female soldier has, apparently, had a bomb implanted inside of her...  Necessitating an emergency operating procedure following rescue. Without anaesthetic. Following an (judging from a report a few months ago by the American Video Games Rating Board) already traumatic experience of sexual assault as a prisoner of war.

No, this isn't your typical action game. The "Metal Gear" series has always been one to tackle difficult and sensitive subjects; unique in an industry with budgets rapidly increasing to (and surpassing) those of Hollywood films. But first, some back story. This job isn't made much easier because of a storyline that could easily rival Lost in complexity. And to any pedantic geeks... Yes, I have glossed over a lot of the points on purpose to save this becoming an essay. The Metal Gear Series covers games set in the present day and prequels set around the era of the Cold War, and it is this part of the timeline I will be focusing on.

Set in 1974, Ground Zeroes is the first part of the two-parter "Metal Gear Solid V: The Phantom Pain", and follows the exploits of our main character with the code name "Big Boss". This was a code name given to him following a top secret mission in the Soviet Union where he managed to save the world from the brink of nuclear war; precipitated by the apparent defection of American Special Forces agent "The Boss" and former mentor of our hero (then known as Snake).

I say apparent, because our primary antagonist was herself undercover in order to obtain the Russian's share of a cache of funds amassed by the world's powers in the aftermath of World War 1 in order to try and prevent any kind of needless war from happening again. This mission all went wrong when her gift to a rival Soviet faction of a portable nuclear missile resulted in America having to explain an American-made nuclear missile being exploded on a Russian research base. In order to cover their tracks, the US government agreed to send one of their own agents in to assassinate her, as a show of faith they had nothing to do with it and that it was a "genuine" defection. The Boss was fully aware of this; and knew her mission was to allow herself to be killed at the hands of her former student.

After learning about this right at the end of that game, Snake was understandably a little bitter. He left the US army to set up and wander the world with a "rag tag set of mercenaries", using his army to fight for nations or peoples he believed to be the victims of US or Russian aggression in their proxy war. Things came to a head in Metal Gear Solid: Peace Walker, when the US  government attempted to directly intervene with aggression in Nicaragua in order to stem the number of Soviet-friendly countries in Central and South America, areas the USA saw as it's "back yard".

It turns out the funding and snazzy off-shore base used to pay for Snake and his private army were provided by none other than another Soviet general wanting to make his mark in the world, using secret nuclear technology being developed in Nicaragua to destroy the base and army of Snake as well as assassinate him... By this point he had made himself a hero you see, and having him murdered and his base destroyed by a secret nuclear bomb from a secret US nuclear base would see an untold number of countries convert to communism, with much the same heroic imagery as Che Guevara.

Needless to say, Snake managed to overthrow this plot and, again, save the world from nuclear annihilation. But not before learning that the US had actually influenced the situation from the beginning, through a new intelligence agency known as "cypher". They needed an army and a situation to keep the world occupied, knowing the cold war would soon draw to a close and that the concept of "deterrence" would no longer keep America dominant in the new world. Cypher sought to gain dominance through information technology, and controlling the flow of information to eventually prevent war and ensure the superiority of the US in the coming generations. Refusing to accept being used, Snake gunned down the agent sent in to assess and sabotage his base. But not before acknowledging he had allowed his army without a country, intended for nations and peoples unable to fight or protect themselves, to interfere with the times and become a target themselves.

So at this point, Snake (now fully accepting his new title of Big Boss as a new start) is understandably very bitter towards any kind of government or order at this time. We also know that he becomes a major villain in the games set in the present day, and with the theme of "revenge" being continuously asserted in the advertising for the latest installments of the series this could well be the Metal Gear equivalent of Anakin Skywalker's transformation to Darth Vader in Star Wars.

With a unique tapestry of canon to draw on, including plot points regularly dealing with the betrayal of former soldiers by the state and government surveillance, a story like this could not be more apt at a time of NSA and government scandals across the world. I don't think there is a better time than now for video games to finally mature enough to deal with themes like child soldiers and rape within war, as a contrast to glorified violence in games like Call of Duty and Grand Theft Auto. From the trailers seen so far, this is one of those uncomfortable but unforgettable experiences in the same way as "12 Years A Slave". Maybe we could see a change in the coming decade of video games finally being seen as a serious art form.

Thursday, 28 March 2013

Theories on Metal Gear Solid V: The Phantom Pain

(Originally posted as a reply to The Phantom Pain: The Unifying Theory. Thought the writing was good enough for a whole post in itself, which I'll probably edit later)


I think a line spoken to Meryl in the first of the MGS saga best summarises what we have seen in the "Solid" story so far: "The reality is no match for the legend".

More than just being different characters, I think the tales of Snake and Big Boss also fit into the catagories of The Legend and The Reality. By the end of Solid Snake's arc (MGS, MGS 2, MGS 4), we see Kojima has gone to great lengths to explain virtually everything that could possibly have been construed as supernatural (Mind Control, Telekinesis, A soul taking over another person, Hallucinations, and so on). This represents the "real", and even things that might not have needed an explanation have been tied up and fit into our world.. usually at some point involving nano machines.


In contrast, I feel the Naked Snake/Big Boss story arc (MGS 3, MGS: PO, MGS: PW, MGS V?) has, most of the time, almost gone out of it's way NOT to explain these events (The Boss' stitching flowing over her body like a Snake, the sudden change of colour of flowers following her death, Snake's "Boss Fight" with The Sorrow). I think the game indirectly hints at this by giving, not a Game Over screen, but a Time Paradox screen, occasionally even with Campbell telling you off for causing a time paradox. To me, it points to the idea that what we are seeing are not events that have actually happened, but rather a representation of those events. The legends passed down from one person to another; distilled as an interactive experience (either that we control directly, or that "someone" is experiencing as a VR mission).

I believe that the story/theme of Metal Gear Solid V is all about what happens when both of these "worlds" collide. Zero didn't just want another soldier, but an idol for the next generation. You could even take it further and say it's also about the battle of "Faith" versus "Facts"; is having an explanation for everything always the most suitable way to go forward? People lie about their loved ones to save them from the truth and to prevent harm (e.g. Snake lying to Naomi about Grey Fox's last words at the end of MGS). Conversely, has blind faith always led humanity down the best roads?

I believe this idea fits nicely with the fear of an "always on" society, and also the idea of information control from MGS2. Is what we see really the truth? Or is it censored to show someone elses truth? The gear on Snake's back from the phantom pain also suggests interference from Psycho Mantis. Could those shackles represent the same kind of control as the puppet strings from MGS4? Could this whole experience be Big Boss rejecting these implanted memories? Or this be the conclusion of a social experiment, like Raiden's story in MGS2, from Kojima to us to decide what is actually real?

Wednesday, 13 March 2013

The PlayStation 3 Completion List 13/03/2013

Here are the lists I will work from for my new gaming reviews/schedule.

Games To Clear:

*Army of Two
*Assassins Creed
*Battlefield 3
*BioShock
*Condemned 2
*DanceStar Party
*Dance on Broadway
*Dead Island
*Dead Space
*DragonAge Origins
*Duke Nukem Forever
*Fallout: New Vegas
*Just Cause 2
*Medoeval Moves
*Mirror's edge
*Red Alert
*Red Dead Redemption
*Resistance
*Saw 2
*Disney Sing it
*Singstar
*Siren Blood Curse
*Sports Champions
*StrangleHold
*The Orange Box (half life episode 2, team fortress 2)
*Wonderbook

Games to Complete

*The Elder Scrolls IV: Oblivion
*The Elder Scrolls V: Skyrim
*Final Fantasy XIII
*Final Fantasy XIII-2
*Fallout 3
*God of War III
*Grand Theft Auto IV
*Heavy Rain
*Kill zone 2
*Kill zone 3
*Medal of Honour
*Metal Gear Solid 2
*Metal Gear Solid 3
*Metal Gear Sold 4
*Saw
*Silent Hill Homecoming
*The Orange Box (Half Life 2, Half Life episode 1, Portal)
*Uncharted 3

Sandbox Games

*The Elder Scrolls IV: Oblivion
*The Elder Scrolls V: Skyrim
*Fallout 3
*Fallout: New Vegas
*Grand Theft Auto IV
*Red Faction
*Red Dead Redemption

So let the games commence!

Monday, 25 February 2013

Game Of The Day 25/02/2013 - Final Fantasy XIII-2

That's right. You'd think after my scathing review of this game's predecessor I'd not touch the series again with a barge pole. However, after seeing it for £5 in Asda, I thought what the heck. It's worth the price to try it out.

And I was very pleasantly surprised.

From the beautiful but substance-less carcass of FFXIII is a much better thought out, more engrossing and, most importantly, more fun game. I've already finished the main storyline after about a week. Now it's the standard box-ticking exercise of events/mysteries/battles every RPG has in order to pursue sidequests and "fully" complete the game. I'll provide a more detailed review at a later date; but for now this post is just to provide some thoughts on this game as the game I have most played today.