Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Wednesday, 12 March 2014

Metal Gear Solid: Ground Zeroes and why it is more than just a game

Now with Hollywood bad-ass Kiefer Sutherland at the helm as main protagonist Big Boss, you might be forgiven for assuming this "thinking man's" stealth/action game was going in the same direction of his world wide hit 24 (also, coincidentally, out this year).

From the first hints of this game, however, there were already glimmers that this would not be your typical all-American action game. "Nerd alert! Who would play video games that isn't under 12 years old!" You might think. But please, I invite you to read on.

For a start, it is made in Japan. And the opening shots of the very first trailer depicted the high-security military prison "Camp Omega"... A very clear nod to the real-world prison at Guantanamo Bay "Camp X-Ray". Where a child soldier is being held, having been apparently interrogated and tortured. And also where a female soldier has, apparently, had a bomb implanted inside of her...  Necessitating an emergency operating procedure following rescue. Without anaesthetic. Following an (judging from a report a few months ago by the American Video Games Rating Board) already traumatic experience of sexual assault as a prisoner of war.

No, this isn't your typical action game. The "Metal Gear" series has always been one to tackle difficult and sensitive subjects; unique in an industry with budgets rapidly increasing to (and surpassing) those of Hollywood films. But first, some back story. This job isn't made much easier because of a storyline that could easily rival Lost in complexity. And to any pedantic geeks... Yes, I have glossed over a lot of the points on purpose to save this becoming an essay. The Metal Gear Series covers games set in the present day and prequels set around the era of the Cold War, and it is this part of the timeline I will be focusing on.

Set in 1974, Ground Zeroes is the first part of the two-parter "Metal Gear Solid V: The Phantom Pain", and follows the exploits of our main character with the code name "Big Boss". This was a code name given to him following a top secret mission in the Soviet Union where he managed to save the world from the brink of nuclear war; precipitated by the apparent defection of American Special Forces agent "The Boss" and former mentor of our hero (then known as Snake).

I say apparent, because our primary antagonist was herself undercover in order to obtain the Russian's share of a cache of funds amassed by the world's powers in the aftermath of World War 1 in order to try and prevent any kind of needless war from happening again. This mission all went wrong when her gift to a rival Soviet faction of a portable nuclear missile resulted in America having to explain an American-made nuclear missile being exploded on a Russian research base. In order to cover their tracks, the US government agreed to send one of their own agents in to assassinate her, as a show of faith they had nothing to do with it and that it was a "genuine" defection. The Boss was fully aware of this; and knew her mission was to allow herself to be killed at the hands of her former student.

After learning about this right at the end of that game, Snake was understandably a little bitter. He left the US army to set up and wander the world with a "rag tag set of mercenaries", using his army to fight for nations or peoples he believed to be the victims of US or Russian aggression in their proxy war. Things came to a head in Metal Gear Solid: Peace Walker, when the US  government attempted to directly intervene with aggression in Nicaragua in order to stem the number of Soviet-friendly countries in Central and South America, areas the USA saw as it's "back yard".

It turns out the funding and snazzy off-shore base used to pay for Snake and his private army were provided by none other than another Soviet general wanting to make his mark in the world, using secret nuclear technology being developed in Nicaragua to destroy the base and army of Snake as well as assassinate him... By this point he had made himself a hero you see, and having him murdered and his base destroyed by a secret nuclear bomb from a secret US nuclear base would see an untold number of countries convert to communism, with much the same heroic imagery as Che Guevara.

Needless to say, Snake managed to overthrow this plot and, again, save the world from nuclear annihilation. But not before learning that the US had actually influenced the situation from the beginning, through a new intelligence agency known as "cypher". They needed an army and a situation to keep the world occupied, knowing the cold war would soon draw to a close and that the concept of "deterrence" would no longer keep America dominant in the new world. Cypher sought to gain dominance through information technology, and controlling the flow of information to eventually prevent war and ensure the superiority of the US in the coming generations. Refusing to accept being used, Snake gunned down the agent sent in to assess and sabotage his base. But not before acknowledging he had allowed his army without a country, intended for nations and peoples unable to fight or protect themselves, to interfere with the times and become a target themselves.

So at this point, Snake (now fully accepting his new title of Big Boss as a new start) is understandably very bitter towards any kind of government or order at this time. We also know that he becomes a major villain in the games set in the present day, and with the theme of "revenge" being continuously asserted in the advertising for the latest installments of the series this could well be the Metal Gear equivalent of Anakin Skywalker's transformation to Darth Vader in Star Wars.

With a unique tapestry of canon to draw on, including plot points regularly dealing with the betrayal of former soldiers by the state and government surveillance, a story like this could not be more apt at a time of NSA and government scandals across the world. I don't think there is a better time than now for video games to finally mature enough to deal with themes like child soldiers and rape within war, as a contrast to glorified violence in games like Call of Duty and Grand Theft Auto. From the trailers seen so far, this is one of those uncomfortable but unforgettable experiences in the same way as "12 Years A Slave". Maybe we could see a change in the coming decade of video games finally being seen as a serious art form.

Wednesday, 13 March 2013

The PlayStation 3 Completion List 13/03/2013

Here are the lists I will work from for my new gaming reviews/schedule.

Games To Clear:

*Army of Two
*Assassins Creed
*Battlefield 3
*BioShock
*Condemned 2
*DanceStar Party
*Dance on Broadway
*Dead Island
*Dead Space
*DragonAge Origins
*Duke Nukem Forever
*Fallout: New Vegas
*Just Cause 2
*Medoeval Moves
*Mirror's edge
*Red Alert
*Red Dead Redemption
*Resistance
*Saw 2
*Disney Sing it
*Singstar
*Siren Blood Curse
*Sports Champions
*StrangleHold
*The Orange Box (half life episode 2, team fortress 2)
*Wonderbook

Games to Complete

*The Elder Scrolls IV: Oblivion
*The Elder Scrolls V: Skyrim
*Final Fantasy XIII
*Final Fantasy XIII-2
*Fallout 3
*God of War III
*Grand Theft Auto IV
*Heavy Rain
*Kill zone 2
*Kill zone 3
*Medal of Honour
*Metal Gear Solid 2
*Metal Gear Solid 3
*Metal Gear Sold 4
*Saw
*Silent Hill Homecoming
*The Orange Box (Half Life 2, Half Life episode 1, Portal)
*Uncharted 3

Sandbox Games

*The Elder Scrolls IV: Oblivion
*The Elder Scrolls V: Skyrim
*Fallout 3
*Fallout: New Vegas
*Grand Theft Auto IV
*Red Faction
*Red Dead Redemption

So let the games commence!

Monday, 25 February 2013

Game Of The Day 25/02/2013 - Final Fantasy XIII-2

That's right. You'd think after my scathing review of this game's predecessor I'd not touch the series again with a barge pole. However, after seeing it for £5 in Asda, I thought what the heck. It's worth the price to try it out.

And I was very pleasantly surprised.

From the beautiful but substance-less carcass of FFXIII is a much better thought out, more engrossing and, most importantly, more fun game. I've already finished the main storyline after about a week. Now it's the standard box-ticking exercise of events/mysteries/battles every RPG has in order to pursue sidequests and "fully" complete the game. I'll provide a more detailed review at a later date; but for now this post is just to provide some thoughts on this game as the game I have most played today.

The Twin Cobra

From the end of this month the Cobra ODE (Optical Drive Emulator) will be available for purchase for the Playstation 3. At £79.99, this hardware mod requires no soldering for older versions of the console (all phat and most slim versions), although the one-size-fits-all device can also be soldered onto the new slim variants.

According to the website, the Cobra ODE is compatible with both Official Firmware versions and software-modded Custom Firmware versions of the Playstation 3 and allows the user to play backups of their PS1, PS2 and PS3 games. There is also the hope that it will allow the downgrading of the most recent versions of the official Playstation firmware, which if true would be a first.

More information can be read at the official Cobra ODE website, or visit the news story at the end of the page.

Original Article at NextGenUpdate: PS3 Hardware Hacks - Cobra ODE Released!

Saturday, 9 February 2013

Final Fantasy XIII: Key Facts Review

Final Fantasy XIII is like a supermodel; astoundingly beautiful but with little substance.

Gameplay: The intention of Square Enix with Final Fantasy XIII was to strip away much of the complexity in order for the game to appeal to a new, younger audience. In a sense you could say they were successful. You now only control one character in battle, and the game does much of the actual "strategy" for you using what is called the "Paradigm" system. This controls the abilities available to other characters, similar to how the class system worked on Final Fantasy 5. For me the nail in the coffin, and in a sense what also appears to be the whole direction of the game, is the "Auto-Battle" menu item for your main character. Apart from the occasional time you need to micro-manage, you don't even need to think about strategy besides the paradigm anymore! The simplification is also reflected in the "exploration" of the world environment. By exploration I mean, of course, a linear path going from A to B via C (the odd enemy) with your reward being D (usually a cut-scene). Lather, rinse, repeat. Maybe this really is bringing the game to the barebones of what actually makes an RPG game fun, but for me I didn't feel grounded in a real world inhabited by people effected by real events. And as if to make more of a mockery of previous games and their fans, a huge explorable area is tacked on in the last quarter of the game, which bears little relation to the rest of the story or it's world. When in a conversation it came up that the game gets better towards the end, I don't consider playing 40+ hours to get to the best bits a plus points. Don't get me wrong, I'm not expecting the interactivity or freedom of Skyrim in a Japanese RPG. Indeed, in a JRPG what I look for is a more linear story with a non-customisable but completely relatable main character, as part of a wider world and storyline with a clear beginning, middle and end. But this isn't so much a game as an interactive movie. And I feel like I'm playing for 40 hours before I can finally get to a "World Map" for the first time.

Graphics: Hands down, this is the best part. The graphics are simply stunning, especially for a multi-platform game. Square Enix aimed to create a game that looked as good at the recent Final Fantasy VII: Advent Children, and it definitely doesn't disappoint. Character animation is fluid; the environments are highly detailed and with very decent effects. I also have not seen a graphical glitch through the entire game. Graphically, the game does everything it can to draw you into the world.

Sound: Besides the title screen music and the battle theme, the soundtrack for this game feels uninspired. This is pretty disappointing for a series which prided itself for the quality of its music. Tunes don't really feel like they are going anywhere; they are slow, and have a real anti-climatic feel to them. An even bigger knee in the bollocks (and yet more representative of the "populist" direction of the series) is the fact the main theme of the game was changed in English additions to some crap from a Leona Lewis album. Advertising for the game apparently point to her being a huge fan of it. She seems almost as in awe of the graphics as I was, so it must be legit! I can't understate enough how much something like switching a theme song for "localised" markets can have on the affect of the game. It damages the (in this game somewhat limited) build up of the game's soundtrack. Voice acting is also disappointing- they seemed to forgotten the lessons learnt from Final Fantasy XII and it's amazing voice talent to go back a step with miserable-sounding actors. And if I have to hear Vanille one more time, I swear it will mean the end to my TV.

Overall: If you can get it for £5, and you are a serious, serious fan of the old games and just have to buy this, then get it. For every other fan of the series, the experience will probably be too depressing. You'd be better off getting Final Fantasy VII: Advent Children and Final Fantasy: The Spirits Within on Blu Ray while downloading the free game Progress Quest, a far superior RPG that requires no user input at all! Almost like FFXIII.



Thursday, 31 January 2013

Grand Theft Auto 4: Key Facts Review

GTA4 is a Modern Classic; still as playable and fun as when it was first released.


Gameplay: This is one of the few games that is easy to pick up and play at any time, whether you want to be drawn into storyline and missions/side missions or whether you want to just fire it up and go on a murdering spree. The controls are responsive, with an innovative aiming system (where auto-aim locks onto the middle of an enemy's body, leaving it to you to aim for their head, legs, groin etc) and fun driving. The cars handle more realistically than the arcade controls of the previous games, which initially leaves you feeling like you're driving a bus. Stick with it though and you'll very quickly be able to weave flawlessly in and out of traffic.

Graphics: For a game towards the end of the honeymoon period of the PS3, this is absolutely gorgeous. The amount of detail in the environment, cars and inhabitants is pretty amazing. Unlike previous games, your vehicle now reacts directly to collisions, rather than showing the same damage model regardless of where the car was hit. Graphical glitches are very, very few and far between, and don't detract from the overall feel of the game.

Sound: Although the GTA series has many strongpoints, by far its strongest ally has always been the sound and music. Real DJs offer up music you would most likely have listened to in 2008, on a variety of different radio stations. The scripts of the call-in and debate shows are truly hilarious, poking fun at just about every section of American Culture, from liberal to conservative and everything in between. This is particularly ironic considering this is a game developed by Rockstar North in Scotland!

Multiplayer: For the first time in a Rockstar North-developed GTA, online multiplayer is available. This covers all the basics with deathmatch and team deathmatch, along with fantastic themed games such as "Cops and Robbers", where Robbers need to escape the city whilst cops need to kill the criminals. Another interesting mode is free mode, where you and a bunch of people can just go around the city causing havoc or generally doing what you want. It is often fun to enter this mode when you're just messing about in the game, as it gives that social element to digital anarchy.

Overall: If you don't own this game, then where on the planet have you been hiding? This is exceptionally well made and one of the first truly "blockbuster" games. For many hours of fun for the rest of your life, this is an amazing investment.


Get it now!




Sunday, 11 November 2012

What on Earth has happened to Life with Playstation?

Life with Playstation ended in the first week of November
I have a bunch of downloads waiting to complete; so I do the good thing as I usually do and switch on Life with Playstation as I go to bed. The PS3 needs to be on and guzzling power to complete the downloads anyway, so I may as well do the world's research into diseases like Alzheimer's and cancer. I was quite surprised, therefore, to have a message come up and tell me the Life with Playstation project had come to an end. A few clicks on a search engine later confirmed the project had reached it's conclusion.

Life with Playstation was an application that did software simulations on protein folding, and runs the FAH ("folding@home") software. The ways proteins fold (or rather, misfold) have been linked to all kinds of nasty diseases. Work is distributed across the millions of people with the software, which runs in the background on installed on PCs and Macs in order to test many different permeations and confirm each others results are correct. The PS3 version was slightly different in that it couldn't run as a background app, but had to be opened by the user for it to do it's calculations. Although this meant it didn't do work automatically, I did find it useful when I had background downloads and I needed to leave the system on anyway.

So what exactly happened? Some have reported that the folding@home project is coming to an end with the impression that the ending support and use of the application is the logical conclusion. The PS3 project is certainly over now (making it a self-fulfilling prophecy?), but recent posts on the folding@home blog stating they have a lot going on in pushing the envelope into new technologies and that they are really excited to see what the next 5 years bring don't seem to add up with this story. Additionally, work units are still coming up on my Mac application.

Maybe it was becoming too much work for Stanford University (hosts of the project) to support the Cell processor, and they were no longer getting as much in terms of computing power from the world's PS3s compared to the world's computers. Or maybe Sony became fed up of supporting software that didn't fit with it's ethos of instant entertainment. Either way I'm getting more and more frustrated with the applications and features dropped from the PS3 since launch. I'm also surprised Sony wouldn't want to support many of the other distributed computing projects in the world, such as those run on BOINC, an alternative to FAH that provides a common application for organisations to create distributed computing projects and users to join any of those organisations.

Anyway, I've fired off e-mails to the respective companies, and will update this blog with their answers.