Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Sunday, 24 September 2017

Python App 2: Adding a Magic and Game Over System

I have continued bulldozing through the course today, and my silly text RPG now has a magic system as well as a way to get a "Game Over". The application now starts straight into an enemy battle, and the played character has a limited amount of HP/MP, along with the enemy having a limited amount of HP. The application ends when either the player's hp or the enemy's hp reaches 0.



The biggest problem I'm finding is the same thing I bump into learning programming in the past: The further I go into it, the less in control I feel of the code and understanding what it does. All I have been doing mostly is copying almost verbatim the instructors code- although I do seem quick at finding typo errors when it doesn't run properly. I have also made my own changes to the program, such as making the text detailing enemy and player hp/mp stand out more, and giving different colours to the instructor (so text involving magic or MP are universally blue, for example).

I suppose these are the bugbears of learning anything unfamiliar. The thing is I know each of the systems individually and how and why they work. It's just, as a whole, I would have difficulty tracking down how or why a certain part of the code does a certain thing, without spending 30 seconds or so reading through it and remembering what each part of the code does. Still, the fact I can make little changes that work out how I want them to shows I must understand what I am coding on some level?

As usual, the code is available for study at: https://github.com/GlitchWalker/Python-RPG/

Wednesday, 12 March 2014

Metal Gear Solid: Ground Zeroes and why it is more than just a game

Now with Hollywood bad-ass Kiefer Sutherland at the helm as main protagonist Big Boss, you might be forgiven for assuming this "thinking man's" stealth/action game was going in the same direction of his world wide hit 24 (also, coincidentally, out this year).

From the first hints of this game, however, there were already glimmers that this would not be your typical all-American action game. "Nerd alert! Who would play video games that isn't under 12 years old!" You might think. But please, I invite you to read on.

For a start, it is made in Japan. And the opening shots of the very first trailer depicted the high-security military prison "Camp Omega"... A very clear nod to the real-world prison at Guantanamo Bay "Camp X-Ray". Where a child soldier is being held, having been apparently interrogated and tortured. And also where a female soldier has, apparently, had a bomb implanted inside of her...  Necessitating an emergency operating procedure following rescue. Without anaesthetic. Following an (judging from a report a few months ago by the American Video Games Rating Board) already traumatic experience of sexual assault as a prisoner of war.

No, this isn't your typical action game. The "Metal Gear" series has always been one to tackle difficult and sensitive subjects; unique in an industry with budgets rapidly increasing to (and surpassing) those of Hollywood films. But first, some back story. This job isn't made much easier because of a storyline that could easily rival Lost in complexity. And to any pedantic geeks... Yes, I have glossed over a lot of the points on purpose to save this becoming an essay. The Metal Gear Series covers games set in the present day and prequels set around the era of the Cold War, and it is this part of the timeline I will be focusing on.

Set in 1974, Ground Zeroes is the first part of the two-parter "Metal Gear Solid V: The Phantom Pain", and follows the exploits of our main character with the code name "Big Boss". This was a code name given to him following a top secret mission in the Soviet Union where he managed to save the world from the brink of nuclear war; precipitated by the apparent defection of American Special Forces agent "The Boss" and former mentor of our hero (then known as Snake).

I say apparent, because our primary antagonist was herself undercover in order to obtain the Russian's share of a cache of funds amassed by the world's powers in the aftermath of World War 1 in order to try and prevent any kind of needless war from happening again. This mission all went wrong when her gift to a rival Soviet faction of a portable nuclear missile resulted in America having to explain an American-made nuclear missile being exploded on a Russian research base. In order to cover their tracks, the US government agreed to send one of their own agents in to assassinate her, as a show of faith they had nothing to do with it and that it was a "genuine" defection. The Boss was fully aware of this; and knew her mission was to allow herself to be killed at the hands of her former student.

After learning about this right at the end of that game, Snake was understandably a little bitter. He left the US army to set up and wander the world with a "rag tag set of mercenaries", using his army to fight for nations or peoples he believed to be the victims of US or Russian aggression in their proxy war. Things came to a head in Metal Gear Solid: Peace Walker, when the US  government attempted to directly intervene with aggression in Nicaragua in order to stem the number of Soviet-friendly countries in Central and South America, areas the USA saw as it's "back yard".

It turns out the funding and snazzy off-shore base used to pay for Snake and his private army were provided by none other than another Soviet general wanting to make his mark in the world, using secret nuclear technology being developed in Nicaragua to destroy the base and army of Snake as well as assassinate him... By this point he had made himself a hero you see, and having him murdered and his base destroyed by a secret nuclear bomb from a secret US nuclear base would see an untold number of countries convert to communism, with much the same heroic imagery as Che Guevara.

Needless to say, Snake managed to overthrow this plot and, again, save the world from nuclear annihilation. But not before learning that the US had actually influenced the situation from the beginning, through a new intelligence agency known as "cypher". They needed an army and a situation to keep the world occupied, knowing the cold war would soon draw to a close and that the concept of "deterrence" would no longer keep America dominant in the new world. Cypher sought to gain dominance through information technology, and controlling the flow of information to eventually prevent war and ensure the superiority of the US in the coming generations. Refusing to accept being used, Snake gunned down the agent sent in to assess and sabotage his base. But not before acknowledging he had allowed his army without a country, intended for nations and peoples unable to fight or protect themselves, to interfere with the times and become a target themselves.

So at this point, Snake (now fully accepting his new title of Big Boss as a new start) is understandably very bitter towards any kind of government or order at this time. We also know that he becomes a major villain in the games set in the present day, and with the theme of "revenge" being continuously asserted in the advertising for the latest installments of the series this could well be the Metal Gear equivalent of Anakin Skywalker's transformation to Darth Vader in Star Wars.

With a unique tapestry of canon to draw on, including plot points regularly dealing with the betrayal of former soldiers by the state and government surveillance, a story like this could not be more apt at a time of NSA and government scandals across the world. I don't think there is a better time than now for video games to finally mature enough to deal with themes like child soldiers and rape within war, as a contrast to glorified violence in games like Call of Duty and Grand Theft Auto. From the trailers seen so far, this is one of those uncomfortable but unforgettable experiences in the same way as "12 Years A Slave". Maybe we could see a change in the coming decade of video games finally being seen as a serious art form.

Friday, 3 May 2013

Celebrate May… Metal Gear May, That Is! (…and get drunk.)

Lakefront-Fixed-Gear-22 (1)With 2013 has bringing us kicking and screaming into May, now comes a little tradition in our family (well, when I say family, I mean the geeks that are my brother and I). We call it "Metal Gear May".

And this year I thought what better way to celebrate than with the Metal Beer drinking game, a combination of my two most favourite pursuits! Crack out those spirits; line-up the shots; get your beers handy; lock up your daughters! And get ready to keep on fighting... or throw up trying.

You can generally swap the player in your group however you like; but the drinks make it that more interesting for bystanders. And if you're on your own, woe to you.

METAL BEER
(If two situations happen at the same time, the effect is cumulative unless stated)

ALL GAMES
*Down 1 shot for every time a newly-stated word or concept is immediately turned into a question (e.g. "Metal Gear?", "The Patriots?", "Nerd?").
*Down 2 shots every time Metal Gear is mentioned.
*Down a shot every time "la-li-lu-le-lo" is mentioned.
*Take a shot for every bowel movement seen/heard/made.
*Down a shot every time a character previously killed off is brought back to life.

METAL GEAR SOLID
*Down 2 shots if player gives in to torture.
*Down a shot for every scene with home-erotic undertones (e.g. "Do you think love blooms on the battlefield?").
*Down a shot every time a character is pretending to be someone else.

METAL GEAR SOLID 2
*Everyone but the player downs 3 shots if he manages to pause Naked Raiden mid-combo, showing off his stump.
*The player takes a shot every time he fails in this.
*The player takes a shot every time he thinks it's funny to use R1/R2 to give a positive/negative response in a codec conversation.
*Any other person who finds this funny also takes a shot.

METAL GEAR SOLID 3
*Take a shot every time someone mentions Judo.
*Down a shot every time a leech is removed.
*Down a shot every time Snake is poisoned.

METAL GEAR SOLID 4
*Down a shot if Metal Gear Online is still in the main menu.
*Down a shot if it is the Wednesday/Sunday sale in Drebin's shop.
*Take a shot everytime Naomi changes sides.
*Take a shot for every flashback witnessed.

METAL GEAR SOLID: Peace Walker
*Take a shot every time Paz mentions "Peace".

GAME CHANGERS (Any situation you may as well down 10 shots because you're either a genius or morally questionable, 10 shots applies to all of these)
*Big Boss ranking is obtained
*You get Snake in a box with Paz
*You get Snake in a box with Master Miller
*Otacon "makes a backup" of a scantily clad female.

Please note I do not condone any kind of drinking of any kind.

Wednesday, 13 March 2013

The PlayStation 3 Completion List 13/03/2013

Here are the lists I will work from for my new gaming reviews/schedule.

Games To Clear:

*Army of Two
*Assassins Creed
*Battlefield 3
*BioShock
*Condemned 2
*DanceStar Party
*Dance on Broadway
*Dead Island
*Dead Space
*DragonAge Origins
*Duke Nukem Forever
*Fallout: New Vegas
*Just Cause 2
*Medoeval Moves
*Mirror's edge
*Red Alert
*Red Dead Redemption
*Resistance
*Saw 2
*Disney Sing it
*Singstar
*Siren Blood Curse
*Sports Champions
*StrangleHold
*The Orange Box (half life episode 2, team fortress 2)
*Wonderbook

Games to Complete

*The Elder Scrolls IV: Oblivion
*The Elder Scrolls V: Skyrim
*Final Fantasy XIII
*Final Fantasy XIII-2
*Fallout 3
*God of War III
*Grand Theft Auto IV
*Heavy Rain
*Kill zone 2
*Kill zone 3
*Medal of Honour
*Metal Gear Solid 2
*Metal Gear Solid 3
*Metal Gear Sold 4
*Saw
*Silent Hill Homecoming
*The Orange Box (Half Life 2, Half Life episode 1, Portal)
*Uncharted 3

Sandbox Games

*The Elder Scrolls IV: Oblivion
*The Elder Scrolls V: Skyrim
*Fallout 3
*Fallout: New Vegas
*Grand Theft Auto IV
*Red Faction
*Red Dead Redemption

So let the games commence!

Saturday, 9 February 2013

Final Fantasy XIII: Key Facts Review

Final Fantasy XIII is like a supermodel; astoundingly beautiful but with little substance.

Gameplay: The intention of Square Enix with Final Fantasy XIII was to strip away much of the complexity in order for the game to appeal to a new, younger audience. In a sense you could say they were successful. You now only control one character in battle, and the game does much of the actual "strategy" for you using what is called the "Paradigm" system. This controls the abilities available to other characters, similar to how the class system worked on Final Fantasy 5. For me the nail in the coffin, and in a sense what also appears to be the whole direction of the game, is the "Auto-Battle" menu item for your main character. Apart from the occasional time you need to micro-manage, you don't even need to think about strategy besides the paradigm anymore! The simplification is also reflected in the "exploration" of the world environment. By exploration I mean, of course, a linear path going from A to B via C (the odd enemy) with your reward being D (usually a cut-scene). Lather, rinse, repeat. Maybe this really is bringing the game to the barebones of what actually makes an RPG game fun, but for me I didn't feel grounded in a real world inhabited by people effected by real events. And as if to make more of a mockery of previous games and their fans, a huge explorable area is tacked on in the last quarter of the game, which bears little relation to the rest of the story or it's world. When in a conversation it came up that the game gets better towards the end, I don't consider playing 40+ hours to get to the best bits a plus points. Don't get me wrong, I'm not expecting the interactivity or freedom of Skyrim in a Japanese RPG. Indeed, in a JRPG what I look for is a more linear story with a non-customisable but completely relatable main character, as part of a wider world and storyline with a clear beginning, middle and end. But this isn't so much a game as an interactive movie. And I feel like I'm playing for 40 hours before I can finally get to a "World Map" for the first time.

Graphics: Hands down, this is the best part. The graphics are simply stunning, especially for a multi-platform game. Square Enix aimed to create a game that looked as good at the recent Final Fantasy VII: Advent Children, and it definitely doesn't disappoint. Character animation is fluid; the environments are highly detailed and with very decent effects. I also have not seen a graphical glitch through the entire game. Graphically, the game does everything it can to draw you into the world.

Sound: Besides the title screen music and the battle theme, the soundtrack for this game feels uninspired. This is pretty disappointing for a series which prided itself for the quality of its music. Tunes don't really feel like they are going anywhere; they are slow, and have a real anti-climatic feel to them. An even bigger knee in the bollocks (and yet more representative of the "populist" direction of the series) is the fact the main theme of the game was changed in English additions to some crap from a Leona Lewis album. Advertising for the game apparently point to her being a huge fan of it. She seems almost as in awe of the graphics as I was, so it must be legit! I can't understate enough how much something like switching a theme song for "localised" markets can have on the affect of the game. It damages the (in this game somewhat limited) build up of the game's soundtrack. Voice acting is also disappointing- they seemed to forgotten the lessons learnt from Final Fantasy XII and it's amazing voice talent to go back a step with miserable-sounding actors. And if I have to hear Vanille one more time, I swear it will mean the end to my TV.

Overall: If you can get it for £5, and you are a serious, serious fan of the old games and just have to buy this, then get it. For every other fan of the series, the experience will probably be too depressing. You'd be better off getting Final Fantasy VII: Advent Children and Final Fantasy: The Spirits Within on Blu Ray while downloading the free game Progress Quest, a far superior RPG that requires no user input at all! Almost like FFXIII.



Thursday, 31 January 2013

Grand Theft Auto 4: Key Facts Review

GTA4 is a Modern Classic; still as playable and fun as when it was first released.


Gameplay: This is one of the few games that is easy to pick up and play at any time, whether you want to be drawn into storyline and missions/side missions or whether you want to just fire it up and go on a murdering spree. The controls are responsive, with an innovative aiming system (where auto-aim locks onto the middle of an enemy's body, leaving it to you to aim for their head, legs, groin etc) and fun driving. The cars handle more realistically than the arcade controls of the previous games, which initially leaves you feeling like you're driving a bus. Stick with it though and you'll very quickly be able to weave flawlessly in and out of traffic.

Graphics: For a game towards the end of the honeymoon period of the PS3, this is absolutely gorgeous. The amount of detail in the environment, cars and inhabitants is pretty amazing. Unlike previous games, your vehicle now reacts directly to collisions, rather than showing the same damage model regardless of where the car was hit. Graphical glitches are very, very few and far between, and don't detract from the overall feel of the game.

Sound: Although the GTA series has many strongpoints, by far its strongest ally has always been the sound and music. Real DJs offer up music you would most likely have listened to in 2008, on a variety of different radio stations. The scripts of the call-in and debate shows are truly hilarious, poking fun at just about every section of American Culture, from liberal to conservative and everything in between. This is particularly ironic considering this is a game developed by Rockstar North in Scotland!

Multiplayer: For the first time in a Rockstar North-developed GTA, online multiplayer is available. This covers all the basics with deathmatch and team deathmatch, along with fantastic themed games such as "Cops and Robbers", where Robbers need to escape the city whilst cops need to kill the criminals. Another interesting mode is free mode, where you and a bunch of people can just go around the city causing havoc or generally doing what you want. It is often fun to enter this mode when you're just messing about in the game, as it gives that social element to digital anarchy.

Overall: If you don't own this game, then where on the planet have you been hiding? This is exceptionally well made and one of the first truly "blockbuster" games. For many hours of fun for the rest of your life, this is an amazing investment.


Get it now!