Showing posts with label Hideo Kojima. Show all posts
Showing posts with label Hideo Kojima. Show all posts

Friday, 25 August 2017

Glitch Walking MGSV; modding, hacks... and Lisa Decoy from PT!

Firstly, shoutouts to TinManTex and Lakitouille for creating some brilliant mods and experiences for MGSV.

I basically spent most of last night playing with Lakitouille's frightening and brilliant Lisa Decoy mod, putting her in spots like the Afghanistan Abandoned Village and Central Africa's Industrial area..

You can watch the streams on my Youtube Channel, or right here:


and:


Friday, 3 May 2013

Celebrate May… Metal Gear May, That Is! (…and get drunk.)

Lakefront-Fixed-Gear-22 (1)With 2013 has bringing us kicking and screaming into May, now comes a little tradition in our family (well, when I say family, I mean the geeks that are my brother and I). We call it "Metal Gear May".

And this year I thought what better way to celebrate than with the Metal Beer drinking game, a combination of my two most favourite pursuits! Crack out those spirits; line-up the shots; get your beers handy; lock up your daughters! And get ready to keep on fighting... or throw up trying.

You can generally swap the player in your group however you like; but the drinks make it that more interesting for bystanders. And if you're on your own, woe to you.

METAL BEER
(If two situations happen at the same time, the effect is cumulative unless stated)

ALL GAMES
*Down 1 shot for every time a newly-stated word or concept is immediately turned into a question (e.g. "Metal Gear?", "The Patriots?", "Nerd?").
*Down 2 shots every time Metal Gear is mentioned.
*Down a shot every time "la-li-lu-le-lo" is mentioned.
*Take a shot for every bowel movement seen/heard/made.
*Down a shot every time a character previously killed off is brought back to life.

METAL GEAR SOLID
*Down 2 shots if player gives in to torture.
*Down a shot for every scene with home-erotic undertones (e.g. "Do you think love blooms on the battlefield?").
*Down a shot every time a character is pretending to be someone else.

METAL GEAR SOLID 2
*Everyone but the player downs 3 shots if he manages to pause Naked Raiden mid-combo, showing off his stump.
*The player takes a shot every time he fails in this.
*The player takes a shot every time he thinks it's funny to use R1/R2 to give a positive/negative response in a codec conversation.
*Any other person who finds this funny also takes a shot.

METAL GEAR SOLID 3
*Take a shot every time someone mentions Judo.
*Down a shot every time a leech is removed.
*Down a shot every time Snake is poisoned.

METAL GEAR SOLID 4
*Down a shot if Metal Gear Online is still in the main menu.
*Down a shot if it is the Wednesday/Sunday sale in Drebin's shop.
*Take a shot everytime Naomi changes sides.
*Take a shot for every flashback witnessed.

METAL GEAR SOLID: Peace Walker
*Take a shot every time Paz mentions "Peace".

GAME CHANGERS (Any situation you may as well down 10 shots because you're either a genius or morally questionable, 10 shots applies to all of these)
*Big Boss ranking is obtained
*You get Snake in a box with Paz
*You get Snake in a box with Master Miller
*Otacon "makes a backup" of a scantily clad female.

Please note I do not condone any kind of drinking of any kind.

Thursday, 28 March 2013

Theories on Metal Gear Solid V: The Phantom Pain

(Originally posted as a reply to The Phantom Pain: The Unifying Theory. Thought the writing was good enough for a whole post in itself, which I'll probably edit later)


I think a line spoken to Meryl in the first of the MGS saga best summarises what we have seen in the "Solid" story so far: "The reality is no match for the legend".

More than just being different characters, I think the tales of Snake and Big Boss also fit into the catagories of The Legend and The Reality. By the end of Solid Snake's arc (MGS, MGS 2, MGS 4), we see Kojima has gone to great lengths to explain virtually everything that could possibly have been construed as supernatural (Mind Control, Telekinesis, A soul taking over another person, Hallucinations, and so on). This represents the "real", and even things that might not have needed an explanation have been tied up and fit into our world.. usually at some point involving nano machines.


In contrast, I feel the Naked Snake/Big Boss story arc (MGS 3, MGS: PO, MGS: PW, MGS V?) has, most of the time, almost gone out of it's way NOT to explain these events (The Boss' stitching flowing over her body like a Snake, the sudden change of colour of flowers following her death, Snake's "Boss Fight" with The Sorrow). I think the game indirectly hints at this by giving, not a Game Over screen, but a Time Paradox screen, occasionally even with Campbell telling you off for causing a time paradox. To me, it points to the idea that what we are seeing are not events that have actually happened, but rather a representation of those events. The legends passed down from one person to another; distilled as an interactive experience (either that we control directly, or that "someone" is experiencing as a VR mission).

I believe that the story/theme of Metal Gear Solid V is all about what happens when both of these "worlds" collide. Zero didn't just want another soldier, but an idol for the next generation. You could even take it further and say it's also about the battle of "Faith" versus "Facts"; is having an explanation for everything always the most suitable way to go forward? People lie about their loved ones to save them from the truth and to prevent harm (e.g. Snake lying to Naomi about Grey Fox's last words at the end of MGS). Conversely, has blind faith always led humanity down the best roads?

I believe this idea fits nicely with the fear of an "always on" society, and also the idea of information control from MGS2. Is what we see really the truth? Or is it censored to show someone elses truth? The gear on Snake's back from the phantom pain also suggests interference from Psycho Mantis. Could those shackles represent the same kind of control as the puppet strings from MGS4? Could this whole experience be Big Boss rejecting these implanted memories? Or this be the conclusion of a social experiment, like Raiden's story in MGS2, from Kojima to us to decide what is actually real?